Adeel Bashir
Unity Game Developer — gameplay, systems, and UI
I work with clients and teams on Unity projects for mobile and PC. My work includes gameplay features, UI, debugging, optimization, and systems in C#.
Unity development, without the noise.
The areas I return to most often while building and improving games.
Gameplay Systems
Performance & Builds
Multiplayer & Integrations
Work I have contributed to.
A short view of my freelance and studio experience. The full timeline is available in my résumé.
JAN 2023 — PRESENT
Freelance Unity Developer
Independent
Develop Unity games and features for mobile and PC clients, including gameplay, UI, multiplayer, debugging, optimization, and third-party integrations.
NOV 2024 — APR 2025
Unity Game Developer
tecHouse Games
Contributed to Velocity Vortex through gameplay features, vehicle-related systems, UI, animations, and Android/Gradle build fixes.
DEC 2022 — MAY 2023
Game Developer
Mindravel Interactive
Worked on Charles On Chain and Scavenger Hunt, contributing gameplay mechanics, UI, animation, levels, and internal Unity tools.
Selected Work
A selection of projects I have contributed to.
Charles On Chain
A hyper-casual endless runner with obstacles, collectibles, power-ups, enemy encounters, and multiple environments.
View case study
Velocity Vortex
A 3D highway racing game with Career, Endless, PvP, and Tournament modes.
View case studyNotes from building and debugging.
Short write-ups based on problems I have run into while working in Unity.
WEBGL / DEBUGGING
A WebGL tutorial bug that disappeared with a coroutine
A gameplay flow worked in the Editor but stopped progressing after a WebGL build. Here is what I changed and what I learned from it.
Read noteWORKFLOW / STORAGE
Why Unity’s Library folder keeps growing
A practical explanation of what Unity stores in Library, when it is safe to remove, and why it comes back after reopening a project.
Read noteBLENDER / UNITY
A Blender-to-Unity FBX transform fix
The import settings and Blender export steps that fixed incorrect model rotation and scale in one of my Unity workflows.
Read noteA few client notes
A few words from freelance clients after working together on their projects.
“Adeel demonstrated strong coding skills, communicated clearly, and was very responsive throughout the project. He followed my requirements, worked well with my feedback, and delivered everything professionally.”
“He makes sure we are clear about what needs to be done and gives updates on the progress of the order, making sure there are no miscommunications on the tasks.”
“Adeel was very clear with his communication and quick at establishing exactly what was required from this project. If you're looking for Unity work, I'd look no further.”
Have a Unity project in mind?
Send me a short description of what you are building and where you need help.