Four game modes
Career, Endless, PvP, and Tournament modes run from a shared gameplay scene.
UNITY / 3D HIGHWAY RACING
A highway racing game with multiple modes, built around structured gameplay flow, animation systems, and responsive controls.

I worked as a Unity Game Developer, contributing to game design and UI flow, animation system implementation, gameplay architecture, mechanics, and special abilities.
A major focus was making the experience consistent as players moved between menus, game modes, and gameplay.
Career, Endless, PvP, and Tournament modes run from a shared gameplay scene.
Mode-specific rules were separated while shared gameplay systems stayed reusable.
Animation states and transitions were structured to avoid glitches and conflicting states.
A time-scaling ability helps with high-speed turns while preserving physics and animation behaviour.