Traffic-rule progression
Levels require players to follow relevant road rules before unlocking the next stage.
UNITY / 3D BUS SIMULATION
A 3D Android bus simulator where players follow traffic rules to progress through levels.

I worked as a Unity Game Developer on gameplay mechanics, level design, performance optimisation, and cutscene implementation for this shipped mobile game.
My work focused on making progression clear, keeping the game responsive on mobile devices, and connecting each level to the traffic rules players needed to follow.
Traffic-rule selection, parking gameplay, and the game's menu flow.
Levels require players to follow relevant road rules before unlocking the next stage.
Level structure was designed around clear starts, objectives, and end points.
Each level presents its relevant traffic rules through an introductory cutscene.
Build-size and runtime-performance work helped keep the experience smooth on mobile devices.