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UNITY / 3D HIGHWAY RACING

Velocity
Vortex.

A 3D highway racing game with Career, Endless, PvP, and Tournament modes.

Velocity Vortex gameplay showing a car racing through highway traffic
Velocity Vortex gameplay
My contribution

What I worked
on.

I worked on Velocity Vortex as a Unity Game Developer at tecHouse Games.

My contributions included gameplay features, vehicle-related systems, UI, animations, and Android/Gradle build fixes.

Scope

One part of
a team build.

This was a studio project at tecHouse Games, and I was one developer on the team. The game and its store listing are the team's; this page covers the part I built.

  • Android builds were part of the work, so gameplay changes had to survive a Gradle build and a real device, not only the Editor.
  • My focus was gameplay features, vehicle systems, UI, and animation, built inside an existing project rather than from scratch.
  • Art, track content, and audio came from the rest of the team. My work was on the systems that drive play.
Gameplay video

See it in motion.

A short look at the menu flow, the game modes, and racing through highway traffic.

Game overview
01

Game modes

The game includes Career, Endless, PvP, and Tournament modes.

02

Menus and UI

Players move between menus, modes, garage screens, and gameplay.

03

Vehicle gameplay

The project includes vehicle-related gameplay and animation systems.

04

AI traffic and race logic

AI opponents and traffic behaviour, alongside gameplay abilities including a slow-motion feature.

Role
Unity Game Developer
Engine
Unity / C#
Genre
3D highway racing
Focus
Gameplay features · vehicle systems · UI · Android builds
Contact

Building something like this?

I'm open to Unity roles and freelance work. Email is the fastest way to reach me, and the contact form on the homepage works too.

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