Orbs and Dash
Gameplay & game design
Rare Orb, rolling enemy, tutorial, countdown and round-summary systems · lava area and acrylic-tunnel content · orb counter and level-selection UI · potion bomb and wall models · shop bug fixes
Released games
Four released Unity games, built by small teams in the Dev Pods practice community. Every project is playable in the browser, and my credited contributions are listed with each one.
Gameplay & game design
Rare Orb, rolling enemy, tutorial, countdown and round-summary systems · lava area and acrylic-tunnel content · orb counter and level-selection UI · potion bomb and wall models · shop bug fixes
UI, audio & 3D
Watering can model · scissor sound design with variations · audio manager implementation · main menu · post-processing · camera rotation smoothing
Gameplay & UI
Player boost dash and flight recharge · red and blue activator areas · boost meter UI · menu keyboard navigation · scene lighting and colour correction · player reset fixes
Gameplay, UI & VFX
Player bounds and win/loss detection · tutorial and player onboarding · health UI and main menu · explosion, spark and vehicle-damage smoke effects · escape-key handling
Games are released free by the Dev Pods community, where members are credited for the specific systems and assets they build. I joined the community in January 2025 and contribute alongside other developers on an ongoing basis.