Résumé

Unity Game Developer.

C# gameplay and systems across mobile, PC, and WebGL — from prototypes and individual features to released team games.

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Profile

Unity game developer with 4+ years of experience building games and gameplay systems in C#. I have worked on 2D and 3D games for mobile and PC — racing, simulation, hyper-casual, and collaborative team projects. My experience covers gameplay systems, UI, player controllers, performance optimisation, debugging, and third-party integrations, and I care about writing clear, maintainable code that is easy to extend as a project grows.

Skills

Languages & engines
UnityC#2D & 3D
Core areas
Gameplay mechanicsPlayer controllersUI systemsGame progressionPerformance optimisationBuild sizeDebugging
Multiplayer & data
Netcode for GameObjectsJSONDependency injectionMultithreading
Tools & workflow
GitPlastic SCM / Unity Version ControlClickUpAgileAndroid & Gradle buildsWebGL builds

Experience

Freelance Unity Developer Independent

January 2023 — Present · Remote

Develop Unity games and gameplay features for clients worldwide through Fiverr, from prototypes and individual features to complete mobile and PC projects.

  • 100+ Unity development orders completed as a Fiverr Pro seller
  • Projects have covered gameplay mechanics, player controllers, multiplayer features, UI systems, bug fixing, performance optimisation, and third-party SDK integrations
  • Worked with independent developers, startups, and studios

Unity Game Developer tecHouse Games

November 2024 — April 2025 · Lahore, Pakistan · On-site

Worked as a Unity Game Developer on a 3D highway racing game.

  • Implemented gameplay features and worked on vehicle-related systems and animations
  • Collaborated with the lead on game ideas, gameplay decisions, and problem-solving
  • Fixed Android and Gradle build issues during development

Unity Developer OzaarXR

August 2023 — October 2023 · Lahore, Pakistan · On-site

Worked on Unity client projects, including a medical application and a 2D game.

  • Implemented and updated gameplay and application features in Unity and C#
  • Worked on UI/UX, debugging, and existing codebases
  • Used JSON, dependency injection, and multithreading where project requirements called for them
  • Worked with the team using ClickUp and an Agile workflow

Game Developer Mindravel Interactive

December 2022 — May 2023 · Lahore, Pakistan · On-site

Worked on several Unity projects, building gameplay features, tools, UI, and other game systems.

  • Charles On Chain — implemented gameplay mechanics and worked on the game's systems
  • Scavenger Hunt — worked on levels, UI, animations, and power-ups
  • Built a Collectibles & Layering Tool, a Unity editor tool that made repetitive asset setup faster
  • Built smaller features including a QR-code scanner and a ghost replay system for a bike game

Unity Developer MetaDort

August 2022 — November 2022 · Lahore, Pakistan · On-site

Worked on a bus simulation game with multiple gameplay modes and AI traffic.

  • Configured three bus types and implemented UI and animations
  • Implemented AI traffic and traffic-rule logic
  • Improved performance through camera-distance optimisation and occlusion culling
  • Created cutscenes using Cinemachine and Timeline
  • Implemented local player data and audio settings using PlayerPrefs

Additional experience

Contributor Dev Pods (practice community)

January 2025 — Present · Remote

Collaborative Unity development on released team games, working alongside other developers on ongoing projects. Contributed to gameplay, UI, VFX/SFX, bug fixing, and optimisation, and took part in community discussions.

  • Orbs and Dash — gameplay systems, game design, 3D assets, UI
  • Branch Out — watering can model, scissor audio and audio manager, main menu
  • Everchange — boost and recharge systems, activator areas, boost meter UI
  • Crash-Em-Up — player bounds, tutorial, health UI, VFX
  • All four games, with playable builds and credits

Game Developer Al-Khawarizmi Institute of Computer Science (KICS), UET Lahore

March 2022 — July 2022 · Lahore, Pakistan · Internship

Worked on small 2D and 3D Unity projects during my internship.

  • Built SytroBall 3D and worked on a Hockey Player project
  • Created small games and gameplay features with animations
  • Optimised scripts for mobile platforms and integrated ad networks
  • Built projects for Windows, Android, and WebGL
  • Implemented player controllers and other gameplay systems

Selected projects

Education and credentials

Links