Profile
Unity game developer with 4+ years of experience building games and gameplay systems in C#. I have worked on 2D and 3D games for mobile and PC — racing, simulation, hyper-casual, and collaborative team projects. My experience covers gameplay systems, UI, player controllers, performance optimisation, debugging, and third-party integrations, and I care about writing clear, maintainable code that is easy to extend as a project grows.
Skills
- Languages & engines
- UnityC#2D & 3D
- Core areas
- Gameplay mechanicsPlayer controllersUI systemsGame progressionPerformance optimisationBuild sizeDebugging
- Multiplayer & data
- Netcode for GameObjectsJSONDependency injectionMultithreading
- Tools & workflow
- GitPlastic SCM / Unity Version ControlClickUpAgileAndroid & Gradle buildsWebGL builds
Experience
Freelance Unity Developer Independent
January 2023 — Present · Remote
Develop Unity games and gameplay features for clients worldwide through Fiverr, from prototypes and individual features to complete mobile and PC projects.
- 100+ Unity development orders completed as a Fiverr Pro seller
- Projects have covered gameplay mechanics, player controllers, multiplayer features, UI systems, bug fixing, performance optimisation, and third-party SDK integrations
- Worked with independent developers, startups, and studios
Unity Game Developer tecHouse Games
November 2024 — April 2025 · Lahore, Pakistan · On-site
Worked as a Unity Game Developer on a 3D highway racing game.
- Implemented gameplay features and worked on vehicle-related systems and animations
- Collaborated with the lead on game ideas, gameplay decisions, and problem-solving
- Fixed Android and Gradle build issues during development
Unity Developer OzaarXR
August 2023 — October 2023 · Lahore, Pakistan · On-site
Worked on Unity client projects, including a medical application and a 2D game.
- Implemented and updated gameplay and application features in Unity and C#
- Worked on UI/UX, debugging, and existing codebases
- Used JSON, dependency injection, and multithreading where project requirements called for them
- Worked with the team using ClickUp and an Agile workflow
Game Developer Mindravel Interactive
December 2022 — May 2023 · Lahore, Pakistan · On-site
Worked on several Unity projects, building gameplay features, tools, UI, and other game systems.
- Charles On Chain — implemented gameplay mechanics and worked on the game's systems
- Scavenger Hunt — worked on levels, UI, animations, and power-ups
- Built a Collectibles & Layering Tool, a Unity editor tool that made repetitive asset setup faster
- Built smaller features including a QR-code scanner and a ghost replay system for a bike game
Unity Developer MetaDort
August 2022 — November 2022 · Lahore, Pakistan · On-site
Worked on a bus simulation game with multiple gameplay modes and AI traffic.
- Configured three bus types and implemented UI and animations
- Implemented AI traffic and traffic-rule logic
- Improved performance through camera-distance optimisation and occlusion culling
- Created cutscenes using Cinemachine and Timeline
- Implemented local player data and audio settings using PlayerPrefs
Additional experience
Contributor Dev Pods (practice community)
January 2025 — Present · Remote
Collaborative Unity development on released team games, working alongside other developers on ongoing projects. Contributed to gameplay, UI, VFX/SFX, bug fixing, and optimisation, and took part in community discussions.
- Orbs and Dash — gameplay systems, game design, 3D assets, UI
- Branch Out — watering can model, scissor audio and audio manager, main menu
- Everchange — boost and recharge systems, activator areas, boost meter UI
- Crash-Em-Up — player bounds, tutorial, health UI, VFX
- All four games, with playable builds and credits
Game Developer Al-Khawarizmi Institute of Computer Science (KICS), UET Lahore
March 2022 — July 2022 · Lahore, Pakistan · Internship
Worked on small 2D and 3D Unity projects during my internship.
- Built SytroBall 3D and worked on a Hockey Player project
- Created small games and gameplay features with animations
- Optimised scripts for mobile platforms and integrated ad networks
- Built projects for Windows, Android, and WebGL
- Implemented player controllers and other gameplay systems
Selected projects
- Velocity Vortex — 3D highway racing game with Career, Endless, PvP, and Tournament modes (tecHouse Games)
- Ultimate Coach Bus Simulator — shipped Android bus simulator with traffic-rule levels and cutscenes (MetaDort)
- Charles On Chain — 2D endless runner with enemy mode and multiple environments (Mindravel Interactive)
- Deadlock Reaction Duel — browser-based Unity WebGL reaction-duel MVP
- Educational Turn-Based RPG — Android learning-game prototype combining questions with turn-based battles
Education and credentials
- Certificate Course in Game Development — University of Engineering and Technology, Lahore (March–September 2022)
- Foundational C# with Microsoft — freeCodeCamp (August 2025)
- Blender Masterclass: Learn Blender in only 6 Hours — Udemy (April 2023)
- Unity Essentials Pathway — Unity (February 2023)