Velocity Vortex
Gameplay, vehicle systems, UI, animation, and Android build fixes on a 3D highway racer. Built at tecHouse Games.
View case studyUnity developer · gameplay, systems, and UI
I'm in Lahore. For the past four years I've worked on Unity games with studios and freelance clients: racing, simulation, mobile, and WebGL. I like the parts that make a build feel finished: gameplay systems, UI, performance, and the bug that only shows up on a device.
4+ years with Unity 100+ Fiverr orders 4.9 from 43 reviews
Five projects. Each case study focuses on the part I actually worked on, not the whole team's output.
Gameplay, vehicle systems, UI, animation, and Android build fixes on a 3D highway racer. Built at tecHouse Games.
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Gameplay mechanics, traffic-rule logic, UI, cutscenes, and performance work on a shipped Android simulator. Built at MetaDort.
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Reaction timing, draw signal, opponent AI, win/loss flow, UI, audio, and the WebGL build for a cyberpunk duel MVP.
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Playable build
Gameplay mechanics and systems on a 2D WebGL runner with collectibles, power-ups, and enemy encounters. Built at Mindravel Interactive.
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Battle system, question loop, dialogue, mobile UI, and the Android build for a learning-game MVP.
View case studyI'm a Unity developer in Lahore. I started with a six-month game development course at UET in 2022, then worked at MetaDort, Mindravel Interactive, OzaarXR, and tecHouse Games. I've freelanced since 2023, usually alongside those studio roles, and I've worked on the Weharts iOS app with UEH since then.
Most of my work is gameplay systems, UI, and the parts that make a build feel finished: player controllers, progression, save data, performance, and Android or WebGL fixes. I care about code another developer can pick up without a map.
On Fiverr, I've delivered 100+ orders and hold a 4.9 rating from 43 reviews. I've contributed to four released Dev Pods games and published a few small Android apps of my own. Outside client work, I recreated Plants vs. Zombies in 3D as a personal Unity project.
Studio roles, client work, and freelance projects. The full timeline, including my first internship and community work, is on my résumé.
JAN 2023 – PRESENT
Independent
Build Unity games and features for mobile and PC clients: gameplay, UI, multiplayer, debugging, optimisation, and third-party integrations.
MAR 2023 – MAY 2026
UEH S.R.L.S. (Weharts) · client
Long-term work on the Weharts iOS app: custom systems, UI/UX, performance, and production bug fixes.
NOV 2024 – APR 2025
tecHouse Games
Contributed to Velocity Vortex through gameplay features, vehicle-related systems, UI, animations, and Android/Gradle build fixes.
AUG 2023 – OCT 2023
OzaarXR
Worked on Unity client projects including a medical application and a 2D game, covering gameplay and application features, UI/UX, debugging, and existing codebases.
DEC 2022 – MAY 2023
Mindravel Interactive
On Charles On Chain I worked on gameplay mechanics and systems. On Scavenger Hunt I worked on UI, animation, levels, and internal Unity tools.
AUG 2022 – NOV 2022
MetaDort
Worked on Ultimate Coach Bus Simulator: gameplay mechanics, traffic-rule logic, UI, cutscenes, and performance/build-size work.
Short write-ups from problems I actually ran into, not tutorials. WebGL builds, the Library folder, and Blender imports.
WEBGL / DEBUGGING
A gameplay flow worked in the Editor but stopped progressing after a WebGL build. Here is what I changed and what I learned from it.
Read noteWORKFLOW / STORAGE
A practical explanation of what Unity stores in Library, when it is safe to remove, and why it comes back after reopening a project.
Read noteBLENDER / UNITY
The import settings and Blender export steps that fixed incorrect model rotation and scale in one of my Unity workflows.
Read noteA few notes from freelance clients after we worked together.
“Adeel demonstrated strong coding skills, communicated clearly, and was very responsive throughout the project. He followed my requirements, worked well with my feedback, and delivered everything professionally.”
“He makes sure we are clear about what needs to be done and gives updates on the progress of the order, making sure there are no miscommunications on the tasks.”
“Adeel saved me from a problem in my game that I had no idea how to fix. He solved it flawlessly and in basically no time. He was professional, patient and polite.”
I'm open to Unity roles and freelance work. A short note about the game, the platform, and where you need help is enough.