Open to Unity roles and freelance work

Adeel Bashir

Unity developer · gameplay, systems, and UI

I'm in Lahore. For the past four years I've worked on Unity games with studios and freelance clients: racing, simulation, mobile, and WebGL. I like the parts that make a build feel finished: gameplay systems, UI, performance, and the bug that only shows up on a device.

4+ years with Unity 100+ Fiverr orders 4.9 from 43 reviews

Adeel Bashir
Selected work

Work I've shipped and contributed to.

Five projects. Each case study focuses on the part I actually worked on, not the whole team's output.

Velocity Vortex gameplay showing a car racing through highway traffic
Unity / 3DRacing

Velocity Vortex

Gameplay, vehicle systems, UI, animation, and Android build fixes on a 3D highway racer. Built at tecHouse Games.

View case study
Ultimate Coach Bus Simulator gameplay showing a blue city bus following a guided route
Unity / 3DAndroid / Play Store

Ultimate Coach Bus Simulator

Gameplay mechanics, traffic-rule logic, UI, cutscenes, and performance work on a shipped Android simulator. Built at MetaDort.

View case study
Deadlock Reaction Duel gameplay showing two cyberpunk gunslingers waiting for the draw signal
Unity / WebGLFreelance client project

Deadlock Reaction Duel

Reaction timing, draw signal, opponent AI, win/loss flow, UI, audio, and the WebGL build for a cyberpunk duel MVP.

View case study
Charles On Chain gameplay showing a motorcycle rider jumping over a bus in a desert environment Playable build
Unity / 2DWebGL

Charles On Chain

Gameplay mechanics and systems on a 2D WebGL runner with collectibles, power-ups, and enemy encounters. Built at Mindravel Interactive.

View case study
Educational turn-based RPG battle screen with a multiple-choice question and two characters
Unity / AndroidFreelance client project

Educational Turn-Based RPG

Battle system, question loop, dialogue, mobile UI, and the Android build for a learning-game MVP.

View case study
About

The short version.

I'm a Unity developer in Lahore. I started with a six-month game development course at UET in 2022, then worked at MetaDort, Mindravel Interactive, OzaarXR, and tecHouse Games. I've freelanced since 2023, usually alongside those studio roles, and I've worked on the Weharts iOS app with UEH since then.

Most of my work is gameplay systems, UI, and the parts that make a build feel finished: player controllers, progression, save data, performance, and Android or WebGL fixes. I care about code another developer can pick up without a map.

On Fiverr, I've delivered 100+ orders and hold a 4.9 rating from 43 reviews. I've contributed to four released Dev Pods games and published a few small Android apps of my own. Outside client work, I recreated Plants vs. Zombies in 3D as a personal Unity project.

Experience

Where I've worked.

Studio roles, client work, and freelance projects. The full timeline, including my first internship and community work, is on my résumé.

JAN 2023 – PRESENT

Freelance Unity Developer

Independent

Build Unity games and features for mobile and PC clients: gameplay, UI, multiplayer, debugging, optimisation, and third-party integrations.

MAR 2023 – MAY 2026

Unity Developer

UEH S.R.L.S. (Weharts) · client

Long-term work on the Weharts iOS app: custom systems, UI/UX, performance, and production bug fixes.

NOV 2024 – APR 2025

Unity Game Developer

tecHouse Games

Contributed to Velocity Vortex through gameplay features, vehicle-related systems, UI, animations, and Android/Gradle build fixes.

AUG 2023 – OCT 2023

Unity Developer

OzaarXR

Worked on Unity client projects including a medical application and a 2D game, covering gameplay and application features, UI/UX, debugging, and existing codebases.

DEC 2022 – MAY 2023

Game Developer

Mindravel Interactive

On Charles On Chain I worked on gameplay mechanics and systems. On Scavenger Hunt I worked on UI, animation, levels, and internal Unity tools.

AUG 2022 – NOV 2022

Unity Developer

MetaDort

Worked on Ultimate Coach Bus Simulator: gameplay mechanics, traffic-rule logic, UI, cutscenes, and performance/build-size work.

Unity notes

Notes from building and debugging.

Short write-ups from problems I actually ran into, not tutorials. WebGL builds, the Library folder, and Blender imports.

WEBGL / DEBUGGING

A WebGL tutorial bug that disappeared with a coroutine

A gameplay flow worked in the Editor but stopped progressing after a WebGL build. Here is what I changed and what I learned from it.

Read note

WORKFLOW / STORAGE

Why Unity’s Library folder keeps growing

A practical explanation of what Unity stores in Library, when it is safe to remove, and why it comes back after reopening a project.

Read note

BLENDER / UNITY

A Blender-to-Unity FBX transform fix

The import settings and Blender export steps that fixed incorrect model rotation and scale in one of my Unity workflows.

Read note
Client feedback

What clients say.

A few notes from freelance clients after we worked together.

“Adeel demonstrated strong coding skills, communicated clearly, and was very responsive throughout the project. He followed my requirements, worked well with my feedback, and delivered everything professionally.”
deshawndudleyFiverr client · Full game creation
“He makes sure we are clear about what needs to be done and gives updates on the progress of the order, making sure there are no miscommunications on the tasks.”
iighostii921Fiverr client · Unity development
“Adeel saved me from a problem in my game that I had no idea how to fix. He solved it flawlessly and in basically no time. He was professional, patient and polite.”
matteorestivoFiverr client · Game debugging

4.9 average from 43 reviews on Fiverr

Contact

Tell me what you're building.

I'm open to Unity roles and freelance work. A short note about the game, the platform, and where you need help is enough.